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Jun 28

Golaem Crowd 7.3.3 For Maya 2017-2020 (Linux)

Golaem Crowd 7.3.3 For Maya 2017-2020 (Linux)

Golaem Crowd 7.3.3 For Maya 2017-2020 (Linux) | 560 MB | Language: English

Golaem Crowd 7, Take Full Control Of Your Crowds. In addition to an improved animation system, Golaem Crowd 7 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation.

FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.

CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Visual variations
Animation variations
Behavioral variations

AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision…

USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots…
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.

SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.

FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.

KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation… with the Paint Tool or even modify simulation results with the Layout tool.

EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).

QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.

CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.

PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders

WORLD CLASS SUPPORT
We have the best customer support you will ever find. And we mean it.
We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.

Platforms
Graphics
– OpenGL 3.3 (2010) or above
Supported DCCs
– Autodesk Maya 2017, 2018, 2019, 2020
– Autodesk 3ds Max 2017, 2018, 2019, 2020
– Foundry Katana 3.X
– Unreal Engine 4.22 (4.23, 4.24 on demand)
– SideFx Houdini 17.5, 18.0.348 and above
Supported Rendering Engines
– Arnold – Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
– V-Ray – For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
– Renderman – For Maya 22.4, 22.5 / For Katana 22.4, 22.5
– Redshift – For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
– USD (beta) – Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
– Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
– Arnold – Mtoa 4.0 / KtoA 3.0
– V-Ray – For Maya 3.6X
– Renderman – For Maya 23.0 / For Katana 23.0
– Redshift – For Maya 2.6.14-48

Home Page – http://golaem.com/content/products/golaem-crowd/overview

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