3d Coat V4.7.11 64 | 571.3MB
Easy Texturing & PBR
Microvertex, Per-pixel or Ptex painting approaches
Realtime Physically Based Rendering viewport with HDRL
Smart Materials with easy set-up optionsMultiple paint Layers. Popular blending modes. Layer groups
Tight interaction with Photoshop
Texture size up to 16k
Fast Ambient Occlusion and Curvature map calculation
Rich toolset for all kind of painting tasks, and more.
Digital Sculpting
Digital SculptingVoxel (volumetric) sculpting key features:
No topological constraints. Sculpt as you would with Clay
Complex boolean operations. Fast kit bashing workflow
Traditional sculpting offers you such powerful technology as:
Adaptive dynamic tesselation (Live Clay)
Dozens of fast and fluid sculpting brushes
Boolean operations with crisp edges
3D Printing Export Wizard. See more.
Retopology
Ultimate Retopo ToolsAuto-retopology (AUTOPO) with user-defined edge loops
Fast and easy-to-use manual Retopo tools
Possibility to import reference mesh for retopologization
Use your current low-poly mesh as your retopo mesh
Retopo groups with color palette for better management
Advanced baking settings dialog
And more.
UV Mapping
Fast & Friendly UV MappingProfessional toolset for creating and editing UV-sets
Native Global Uniform (GU) unwrapping algorithm
Multiple UV-sets support and management
Support ABF, LSCM, and Planar unwrapping algorithms
Individual islands tweaking
Lastly, it is fast, easy, and fun to use.
Changes:
29.09.2015 4.7.11[beta]
Primitives for retopo room. This is rather template than complete toolset. Only one primitive present there, list will be essentially extended in next update.
Coat tool. This is non-destructive and precise version of VoxLayer. This is important step, it opens family of nondestructive tools in 3D-Coat.
Imput decreased (the time between human’s action and visual feedback on the screen).
Enable VoXRay in surface tools, Backface culling will be turned off in VoXRay tool.
Correct normals sampling usage in Live Clay based tools.
Fixed crash related to extrusion using “Initial vertex normals”.
Everywhere in primitives edit boxes replaced with sliders.
Better quality for 3D lasso selection
Undo for renaming layer
a lot if small stability fixes.
Code:
Download Via RapidGator
http://rapidgator.net/file/2fd25681a389a3683b171249b2754696/bdjhz.3d.C.V4.7.11.64.rar.html
Download Via UploadGig
http://uploadgig.com/file/download/a2BA9702caD8e061/bdjhz.3d.C.V4.7.11.64.rar