VRay 3.52.03 for Maya 2017 | 3.5 GB
Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 3.5 for Maya 2017, a major update to its Academy Award-winning CPU and GPU production renderer.
Used on recent television and film projects including “The Fate of the Furious,” “Beauty and the Beast,” and “Stranger Things,” this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.
New additions in VRay 3.5 for Maya include:
– Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.
– Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.
– Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.
Additional features and improvements:
Maya 2017 support
– Support for XGen Interactive Groomable Splines
– Support for AOV setups in new Render Setup templates
– Stop your render at any point and continue where you left off
GPU rendering improvements
– On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
– Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
– Improved glossy materials – Cleaner renders of glossy materials
– Low thread priority – Continue working while rendering, now possible on a single GPU
– Directional lights – Add realistic area lights with directional controls
– Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
– Clipper – Create cross sections using a clipping plane
– Aerial Perspective – Add atmospheric depth and haze
– Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
– Lens distortion – Add realistic barrel or pincushion lens distortion
– Interactive lens effects – GPU-accelerated bloom and glare effects
Build 3.52.03 (14 June 2017)
(*) VFB: Fixed unresponsive UI with OCIO and IPR;
(*) VRayMtl: Fixed wrong SSS with glossy Fresnel enabled;
(*) VRayMtl: Fixed missing GI from self-illumination with glossy Fresnel enabled;
(*) VRayMtl: Fixed wrong alpha with mapped opacity and glossy Fresnel when seen in reflections;
(*) VRayAlSurface: Now works with VRayLightSelect;
(*) V-Ray IPR: Fixed a crash with light linking;
(*) Texture Baking: Fixed crash when baking multiple objects;
(*) V-Ray: Fixed a problem when creating output image directory in limited access situations;
(*) V-Ray: V-Ray will no longer add an “rs_” prefix when using Render Setup with 2017 update 3;
(*) VRayMesh: Fixed a crash with Alembic file with no UV topology channel;
(*) VRayFastSSS2: Fixed SSS surface ID not working properly;
(*) VRayFur: Fixed wrong visibility in IPR when the base object is hidden;
(*) VRayScene: Fixed wrong display of vrscenes in the viewport;
(*) V-Ray GPU: Fixed BlendMtl not rendering with OpenCL;
(*) V-Ray GPU: Fixed failing OpenCL compilation on Linux;
(*) V-Ray GPU: Fixed wrong UVs on bitmaps with driver versions 380 and up;
About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Supported Architectures: x64
Website Home Page :
System Requirements: PC
Supported Operating Systems: Windows 7even / 8.x / 10
Software Prerequisites: Autodesk Maya 2017