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Jan 01

Blender Foundation 3D v2.78 (x86/x64) (Portable)

Blender Foundation 3D v2.78 (x86/x64) (Portable)


Blender Foundation 3D v2.78 (x86/x64) (Portable) | 217 Mb

Blender Foundation 3D is the open source, cross platform suite of tools for 3D creation.

Blender is the latest release from the Blender Foundation. Blender is an open-source application that allows you to create a wide range of 2D and 3D models. It encloses professional modeling, texturing, lighting, animation and video post-processing tools.

Expert-oriented GUI, yet comprehensive documentation
Blender is more oriented towards advanced users, and the seemingly complex user interface is proof of that. Fortunately, this software comes with a well-structured user manual and tutorials.

Plus, because Blender is open-source, there is a vast online community that can help you get familiarized with it. If you are a curious amateur interested in 3D graphic editing, you can easily lose yourself in the documentation.

Tools to take advantage of at your fingertips
One of the most important aspects of Blender is the fact that it lets you view all the tools and features, without making you drag anything around. As a result, you can add modifiers (e.g. array, boolean, edge split, mask, mirror, multi-resolution, lattice, mesh deform, smooth, wave, collision, explode, smoke), render an image, undo and redo your actions, take a screenshot or screencast.

Additionally, you can customize themes in the settings menu or by modifying the script in Python, yet also use the grease pencil, UV unwrapping, texture painting, vertex paint, halos, shading, physics, a game logic editor, rigging (armatures, skinning, posing), world and ambient effects, and many more.

Performance and conclusion
We were not able to find any errors or bugs in this program; however, we were able to tell that it uses a high amount of CPU and system memory, which is normal when you consider its level of complexity.

To sum up, if you want to get a first-hand look at a professional 3D graphic editor, give Blender a shot. Power users, with vast knowledge of graphic editing, are certainly at an advantage. If you are interested in bypassing the installation process, you should know a portable edition is available, called Blender Portable.

• Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
• Flexible and fully configurable window layout with as many screen setups as you prefer
• Undo support on all levels
• Anti-aliased fonts with international translation support
• Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
• Built-in text editor for annotations and editing Python scripts
• Graphical user interface for Python scripts
• Custom themes
• Consistent interface across all platforms
• Fast skeleton creation mode
• Interactive 3D paint for vertex weighting
• Fast envelope based skinning
• Automatic Skinning that really works (heat equilibrium based)
• Mirror editing (bone creation and weight painting)
• Double Quaternions reduce shrinking and other bone deformation errors
• Volume deformer uses a mesh cage to deform complex meshes with great results
• Bone layers and colored groups for better rig organization
• B-spline interpolated bones; forget about elbow twists
• Constraint stack for IK solver setup and other constraints
• PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
• Armature (skeleton) deformation with forward/inverse kinematics with pole target support
• Auto IK allows posing FK chains easily
• Non-linear animation editor for mixing individual actions created in Action editor
• Automated walkcycles along paths
• Animated constraint system
• Vertex key framing for morphing, with controlling sliders
• Edit and create new blendshapes from existing targets
• Character animation pose editor
• ‘Ipo’ system integrates both motion curve and traditional key-frame editing
• Audio playback, mixing and editing support for sound synchronisation
• Timeline offers fast acces to many playback functions, autokey, help markers
• Python scripting access for custom and procedural animation effects
• Conformal and Angle Based unwrapping methods
• Interactive transform of UV maps by vertex pinning
• Proportional falloff editing of UV maps for smooth transformations
• Seam based unwrapping
• Cube, Cylinder, Sphere, View projections
• Catmull-Clark subdivition of UVs for less distortion
• Minimize stretch tool allows to reduce area distortion
• Multiple UV layers
• Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
• Hair strands can be created by a static particle system, supporting all particle control methods
• Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
• Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
• Game engine rigid body physics can be easily baked into animation curves
• Very fast inbuilt raytracer
• Oversampling, motion blur, post-production effects, fields, non-square pixels
• Tile-based and fully threaded
• Render layers and passes
• Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
• Render engine tightly integrated with the node compositor
• Halo, lens flares and fog effects
• Vector motion-blur post-process effect (using node compositor)
• Realistic defocus (DOF) post-process effect (using node compositor)
• Edge rendering for toon shading
• Interactive preview rendering panel in any 3d view
• Ambient Occlusion
• Radiosity solver
• Integral support for the Yafray render engine
• Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight, lux render, Indigo, V-Ray
• Compositor tightly integrated and aligned with the rendering pipeline
• MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
• Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
• Preview panel to define the portion of interest. A composite then only happens on this part
• Threaded and memory efficient (up to 8 processors)
• Near realtime sequencer can edit hours of video
• Waveform and U/V scatter plots
• Open and write many audio & video file formats using ffmpeg
• Can render using frameserver-support directly into foreign applications
• Supports float images as well as regular 8 bits images
• Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)

Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760)
Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929)
Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don’t fit properly. (r54945)
Fix soft shadow at top edge incorrectly drawn (r54954)
Fix #34418: Screencast could be started twice (r54961)
Fix #34509: Panel color were not updated from old files properly (r54996)
Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027)
Fix (regression) #34391: Window position not saving correctly for next start-up (r54879)
Fix #34390: quicktime video codec menu showing blank (r54942)
Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783)
Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789)
Fix #34426: Manipulator handles drawn incorrectly by depth (r54923)
Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928)
Fix zoom for graph-editor (and other editors) (r54910)
Fix #34439: Strip modifier – Mask multiply failure (r54901)
Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904)
Fix sequencer crash when pasteing strips after creating new file (r54935)
Fix #34356: Inputs list in file output doesn’t appear properly. (r54754)
Fix #34359: Crash when using image output node (r54746)
Fix #34474: "Record Composite" image op segfaults in compositor code (r54948)
Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960)
Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047)
Fix memory leak when loading multilayer EXR as movie clip (r54934)
Fix for incorrect subpixel precision of marker when using track offset (r55028)
Fix #34351: Displacement map Bake margin does not work (r54748)
Fix #34436: Node editor delete texture crash (r54908)
Fix #34493: Image Sequence texture didn’t allow "Offset" with fcurves. (r55012)
Fix #34475: Weird noise bug with Texture nodes (r55021)
Fix for texture preview render with show alpha enabled (r55026)
Fix image transparency backwards compatibility. Now the texture datablock has a ‘Use Alpha’ option again. (r55022)
Render (Cycles):
Fix #34421: viewport render stuck with no objects in the scene. (r54885)
Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959)
Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793)
Fix #34369: applying screw modifier turns object to black (r55004)
Fix #34384: Border select in UV Image window crashed (r54816)
Fix for weight paint using values over 1.0 when blending (r54833)
Fix for regression in ‘object.shape_key_transfer’ operator since BMesh merge (r54834)
Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875)
Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891)
Fix selecting linked faces (r54920 r54921)
Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944)
fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969)
Fix #34534: Copy/Paste objects hangs (r55051)
Fix (regression) #34438: Solidify crease error (r54882)
Fix missing select menu for weight, vertex, texture paint modes. (r54883)
Fix joining meshes could loose crease/bevel weights (r54899)
Fix (regression) #34449: Edge toggline bevel failed (r54900)
Fix #34370: Collapse-Edges crash in dyntopo (r54827)
Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971)
Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007)
Game Engine:
Fix projection clipping (r54733)
Fix #34349: Character walkDirection ADD mode -#INF error. (r54738)
Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745)
Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757)
Fix #34219: Webcam support under Linux in Standalone broken (r54764)
Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769)
Fix error using actions with multiple scenes (r54767)
Fix object color channels can now be animated separately without zeroing out the other channels (r54772)
Fix error using uninitialized variables for rendering (r54776 r54781)
Fix #34377: Game-Engine – Multi UV mesh’s materials not backwards compatible (r54780)
Fix Game-Engine crashing when on material conversions (r54837)
Fix #34440: Motion blur (2d filter) not working in osx (r54912)
Fix #34428 #20856 #20281: converting multi-uv layers. (r54972)
Fix #34523: 2D-Filter produces render error (r55010)
Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011)
Rigid Body:
Fix motion paths calculation being incorrect for rigid bodies (r54799)
Allow rigidbody collision groups to be animated (r54818)
Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855)
Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862)
Fix inconsistency with world rebuilding with the start frame (r54990)
Text Editor:
Fix Fix text editor bug: ctrl+F is not configurable (r54878)
Fix #54907: freeze when turning on syntax highlight (r54907)
Fix crash when overwriting ascii character with multibyte character (r54917)
Fix Python console bug: "autocomplete" doesn’t advance cursor properly when completion includes UTF8 characters r54824)
Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866)
Fix #34372: mesh.verts.foreach_set not working with normals (r54943)
Fix for python exception getting the ID from an operator button (r54835)
Fix freeing all bakes in particle mode (r54822)
Fix file with packed images crashes on load (r54790)
Fix image alpha version patch with library linked files (r54794)
Fix #34427: Collada export crash with armature (r54856)
Fix X3D import error loading UV’s (r4325)
Fix X3D import for images (r4327)
Rigify fixes (r4321 r4334 r4335)
System Requirements
Minimum (basic usage) hardware
32-bit dual core 2Ghz CPU with SSE2 support.
24 bits 1280?768 display
Mouse or trackpad
OpenGL 2.1 compatible graphics with 512 MB RAM
Recommended hardware
64-bit quad core CPU
Full HD display with 24 bit color
Three button mouse
OpenGL 3.2 compatible graphics with 2 GB RAM
Optimal (production-grade) hardware
64-bit eight core CPU
Two full HD displays with 24 bit color
Three button mouse and graphics tablet
Dual OpenGL 3.2 compatible graphics cards with 4 GB RAM
Windows Vista all SP, Windows 7, Work on Windows 10 is POSSIBLE, BUT NOT GUARANTEED!

Language: English, Russia.





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