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Jul 05

V-Ray Advanced 5.10.20 For Cinema 4D R20-S24 x64

V-Ray Advanced 5.10.20 For Cinema 4D R20-S24 (x64) | 1.28 GB

V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.7 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.

V-RayforC4D 3.7 operates under the same 3.7 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

Please note there is NO R18 vray in this release:

Features:
V-Ray for Cinema 4D is a professional rendering system optimized for large productions and photo-realistic design projects.

QUALITY:
V-Ray comes with all the lighting, shading and rendering tools you need to create professional, photoreal imagery and animation.

POWER:
Built to handle your biggest projects and your toughest scenes – render anything and everything with the power of V-Ray.

SPEED:
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.

CREATIVE CONTROL:
V-Ray puts you in the driver’s seat. Take control with V-Ray’s versatile features and choose the best approach for your scenes.

DEEP CINEMA 4D INTEGRATION:
V-Ray’s ultra-deep Cinema 4D integration keeps your workflow fluid, smooth and combines the best of both worlds.

INDUSTRY STANDARD:
Join independent artists and top studios across the globe using V-Ray daily to create world-class designs and visual effects.

System Requirements:
OS:Windows 8.1 Professional, and Windows 10 Professional
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Whats New
Build 5.10.20 (V-Ray 5, update 1) (23 June 2021)

New features:
-V-Ray: Add V-Ray node space for node materials
-V-Ray: Add V-Ray Clipper as scene object
-V-Ray: Add V-Ray Fur as scene object
-VRayVolumeGrid: Add Slice and Mesh preview options
-V-Ray: Cryptomatte in progressive
-V-Ray: Progressive caustics mode
-VRayEnvironmentFog: Environment Fog colored transparency
-VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume)
-VRayMtl: Thin-walled refraction option
-VFB: Now possible to change or remove VFB2 shortcuts
-VFB: Layers masking based on Cryptomatte, integer and color render elements data
-VFB: Added stamp layer support
-VFB: Custom White Balance support for color picker and tint
-VFB: Support for animated sequences for Background layer using tag
-VFB: Added an option to bake the RGB primaries conversion
-VFB: Added horizontal/vertical offset for Background layer
-VFB: Image Info for the history images
-VFB: Added the frame number to the VFB History image info overlay
-VFB: Save color corrections to a LUT file
-V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map
-VRayDomeLight: Support for multiple Dome lights for Light Mixing
-V-Ray/vdenoise: Integrated Intel Open Image Denoiser
-VRayRectLight, VRayLightSphere: Added "Occlude other lights" option for V-Ray lights
-VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model
-V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU
-V-Ray/V-Ray GPU: Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry
-V-Ray GPU: Added support for normal maps in world space

Modified features:
-V-Ray: Improve include/exclude object lists usage with hierarchies
-VRayTriplanar Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units
-V-Ray: Consider MotionBlur tag for disabling motion blur on objects
-V-Ray GPU: Optimized CUDA CPU performance
-V-Ray/V-Ray GPU: Improved volume intersection & shading
-V-Ray: Faster initialization of meshes with static 3D displacement in Standalone
-V-Ray: Mixed filtering option for ZDepth
-V-Ray GPU: Optimized interactive scene updates with OptiX
-V-Ray GPU: Implemented displacement in world space
-V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled

Bug fixes:
-V-Ray Proxy: Fixed export of animated proxy.
-V-Ray: Fixed VFB History loading very slowly when OCIO configuration is used for display
-V-Ray: Fixed Dark coat over refractive VRayMtl
-V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers
-V-Ray: Fixed slow CarPaint2 preview rendering
-V-Ray: Fixed difference between glossy and mirror caustic reflections from metallic surfaces
-V-Ray: Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU
-V-Ray GPU: Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
-V-Ray GPU: Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
-V-Ray GPU: Fixed crash when using vrmesh file with more than 16 material and UV maps

https://www.chaosgroup.com/

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