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Nov 13

Solid Angle Cinema 4D to Arnold v4.4.1 WiN.OSX.Linux

Solid Angle Cinema 4D to Arnold v4.4.1 WiN.OSX.Linux


Solid Angle Cinema 4D to Arnold v4.4.1 WiN.OSX.Linux | 4.36 GB | Language: English

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.1 for Cinema4D. This update uses Arnold and is a minor feature release bringing support for the OCIO color management changes in Cinema 4D 2023.1 and a number of bug fixes.

Enhancements in 4.4.1 – Date: 09.11.2022
Support for OCIO color management changes in Cinema 4D 2023.1:Cinema 4D 2023.1 brings several bug fixes and changes to native OCIO color management, which make older plugin versions to produce incorrect output when saving to 8-bit image format (e.g. jpg, png). Now the plugin is updated to support both, 2023.0 and 2023.1 OCIO color management. (C4DTOA-2820)

Scene export to ASCII USD format:A new option is added to the Scene Export dialog to export binary-encoded (.usd) or ASCII (.usda) USD format. (C4DTOA-2835)
Bug Fixes
– C4DTOA-2841 – IPR does not update after undo in the Node Editor
– C4DTOA-2843 – Random crash after undo in the Node Editor
– C4DTOA-2846 – Wrong output is used when auto connect a new root shader in the Node Material
– C4DTOA-2847 – Watermark in viewport previews
– C4DTOA-2850 – IPR crash in scene with nested object generators
Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold renderer
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial
Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product:Solid Angle Cinema4D to Arnold
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:4.5 Gb



Homepage: https://www.arnoldrenderer.com






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