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Dec 15

V-Ray Next v5.00.22 (x64) for Maya 2017-2020

V-Ray Next v5.00.22 (x64) for Maya 2017-2020

V-Ray Next v5.00.22 (x64) for Maya 2017-2020 | 321/341/341/341 MB | Language: English

Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 5.00.20 for Maya 2017-2020, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including "The Fate of the Furious," "Beauty and the Beast," and "Stranger Things," this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.

System Requirements:
OS Combability:
Maya 2017-2020:Windows 10 Professional
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file

Whats New?
Build 5.00.22 hotfix 2 official 8 December 2020

New features:
-VRayProxy: Allow clicking in the viewport to select proxy sub-objects
-V-Ray GPU: Added reflection and refraction amount for matte objects
-VFB: Implemented renderer stats in VFB2;

Modified features:
-V-Ray: Faster unloading of V-Ray when closing Maya;
-VRayProxy: New proxy option for import is now on by default;
-Chaos Cloud: Remove extraneous error when default project’s name contains non-ASCII characters
-VRayProxy: Improved conversion script to new proxy node;

Bug fixes:
-LightMix: Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
-Bifrost: Fixed crash with Bifrost Aero scene;
-VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
-AppSDK: Fixed broken AppSDK distribution with V-Ray for Maya;
-V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers;
-VRayToonMtl: Fixed toon edges override not working properly with bump mapping;
-nParticles: Fixed wrong rendering with motion blur and distributed rendering;
-VRayEnvironmentFog: Fixed wrong render with caustics;
-VFB: Fixed crash with VFB2 when saving image before render has started;
-VRayProxy: Fixed black wireframe in proxy viewport previews;
-V-Ray GPU: Fixed the disc of VRaySun not visible in V-Ray GPU;
-V-Ray: Fixed negative values result when subtracting Light Select from Beauty
-VRaySun: Fixed Maya crash when creating VRaySun light
-VFB: Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
-V-Ray IPR: Fixed objects disappearing when creation history is deleted
-VRayVolumeGrid/V-Ray IPR: Fixed IPR crash when stopping rendering on scenes with VolumeGrid
-LPE: Fixed specular refractions cannot be distinguished from specular reflections behind them
-V-Ray: Fixed error when opening a scene with an object with VRayLightMesh properties
-V-Ray: Fixed using overscan offsets the rendermask incorrectly
-VRayGLSLMtl/VRayGLSLTex: Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions
-VRayClipper: Fixed wrong render with VRayClipper attached to a scaled object
-VRayMtl: Fixed turning off "Generate Caustics" option has no effect
-VFB: Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
-V-Ray: Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
-V-Ray DR: Fixed slow startup when DR is enabled on Linux and macOS

Homepage: https://www.chaosgroup.com/





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