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Apr 05

V-Ray 5.20.05 for Rhinoceros 6-8 (x64)

V-Ray 5.20.05 for Rhinoceros 6-8 (x64) | 742.81 MB

V-Ray Next for Rhino is much more than a do-it-all smart renderer that creates gorgeous images of your designs. It is also a full suite of tools to help you accomplish more in Rhinoceros than ever before. V-Ray Next makes it easier to manage everything in your scene – even the crazy complex ones. It is 50% faster overall, with GPU rendering 2x as fast and 7x faster using the Adaptive Dome Light. V-Ray Next for Rhino is compatible with Rhino 5 and 6 on Windows only.

Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. Render your parametric designs directly without “bakes” or exports. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values – all right in Grasshopper.

-Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that’s up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

-Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location.

-Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. From the new camera layout to the simplified render controls, you’ll spend less time navigating and more time designing.

-Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

-Automatic exposure & white balance: Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

-Optimized materials: V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility

-Licensing and backward compatibility: The upgrade to V-Ray Next for Rhino will allow customers to use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses will work with V-Ray Next Render Node licenses. V-Ray Next for Rhino will work only with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 for Rhino is discontinued.

System Requirements
OS:Windows 8.1,Windows 10(64-bit versions only)
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 6-7 or later
Whats New

5.20.05

New Feature
-Allow texture maps for Scatter::density in Grasshopper

Improvement
-Allow dropping geometric assets on objects
-Allow vrayCosmos to download packages
-Force regenerate Rhino simulated materials in certain cases
-Add StripPaths, HexArrays and HexTransforms to vrayExportVRScene command
-Hook up RefreshAllTextures command to force reevaluate all .tx files
-Include scale info when exporting Proxy Scenes
-More detailed info on the Installer host app selection page
-Improve usability of standalone tools
-Add scripting method to acquire the current V-Ray and VfR plugin versions

New Feature
-Show the photon emission disk for the Sun and Directional light sources

Bug
-Infinite Plane in block is incorrectly transformed in the renderer
-GPU LC is slower to render with big resolutions because of the LC calculation preview
-Exception in Grasshopper when trying to read invalid .vrscene or .vrmesh files
-Inactive buttons in the V-Ray installer
-Changing the Rhino mapping’s UVW scaling does not affect the Scatter Density map
-Fur and Clipper visibility toggle is not taken into account in the viewport
-Changing between scatter density maps does not change the distribution
-Cached .rui files for Rhino 8 are not removed on uninstall
-Unnecessary Interactive updates when changing non-essential Rhino mapping parameters
-Z Axis transformation vector of Directional light is not normalized
-Decal’s material is rendered inconsistently when changing the camera view during Interactive rendering
-Crash upon switching Render Elements in Grasshopper during Interactive rendering

https://www.chaosgroup.com/

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