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Jun 12

Unity Pro 5.5.3 p1 (x64) + Addons

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Unity Pro 5.5.3 p1 (x64) + Addons | 3.62 Gb

Information:

Unity is a tool for developing two- and three-dimensional applications and games that runs under the operating systems Windows, Linux and OS X. Unity-based applications run under Windows, OS X, Windows Phone, Android, Apple iOS, Linux , As well as on the game consoles Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and MotionParallax3D displays (devices for playing virtual holograms), for example, Nettlebox. It is possible to create applications for launching in browsers by implementing WebGL technology. Previously, there was experimental support for the implementation of projects within the Adobe Flash Player module, but later the Unity development team took a complex decision to abandon it.

Applications created with Unity support DirectX and OpenGL. Actively the engine is used by both large developers (Blizzard, EA, QuartSoft, Ubisoft), and the developers of Indie games (for example, remake of Moral Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the free version, user-friendly interface and ease of operation with the engine.

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Fixes:
(871871) – 2D: Fixed an issue with texture compressions when using SpritePacking with ‘[TIGHT]’ texture packing and high quality compression.
(892203) – Android: Fixed an unnecessary internet permission requirement in empty project.
(880724) – Animation: Fixed the mesh distortions during animation if the “Optimize Game Objects” option was selected.
(885258) – Buildpipeline: Fixed an issue with reported texture size being smaller than actual size.
(894074) – Editor: Fixed the issue whereby ‘Build and Run’ attempted to push a build to device even if error (during the build) was encountered.
(875845) – Editor: Fixed an issue where locking the Inspector on subscene objects caused their disappearance, coupled with a group of ‘Failed to unpersist’ error messages.
(885492) – GI: Fixed lightmap texture inspector preview being too bright when using linear color space.
(878724) – Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode were enabled.
(889138) – Graphics: Fixed a crash in GetBuildUsageTagFromAssets that was triggered by project that had ShaderVariants.
(833583) – Graphics: Fixed an issue on PS Vita causing the default sky to be black.
(888339) – Graphics: Fixed an editor crash on old OpenGL drivers.
(884547) – Graphics: Fixed generating invalid raycasts causing “Invalid AABB b0” error appears in console.
(880716) – Graphics: When graphics jobs are enabled CommandBuffers will not be executed multiple times upon LightEvent.AfterShadowMap.
(891471) – IL2CPP: Implemented RegionInfo.
(none) – Particles: Reinstated random emission modes.
(889321) – Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized.
(none) – Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
(883080) – Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Fixes a crash when compiling shaders for GLCore.
(881103) – Shaders: Fixed internal error on a GLSL shader compiling corner case.
(893421) – Shaders: Fixed uint params on OpenGL.
(883721) – SpeedTree: Fixed GPU instancing break when the trees come back into view.
(891365) – TextureImporter: Fixed a bug with some types of PNG files caused the texture importer to not detect the alpha channel properly. (Please re-import the affected assets to fix them.)
(884058) – Windows Store: Fixed a build error “Failed to resolve assembly: ‘Windows.Foundation.UniversalApiContract, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null'”.” when using default parameters of Windows Runtime types in method signatures and “C# projects” build option on .NET scripting backend.
(869168) – Windows Store: Fixed a build error on .NET scripting backend when a method with name OnMouseDown was defined in a non-monobehaviour class.
(869407) – Windows Store: Fixed a crash when using “SceneManager.UnloadSceneAsync” on .NET scripting backend with .NET native enabled.
(885997) – Windows Store: Fixed a rare build error “Failed to resolve assembly: ‘System.Reflection.TypeExtensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'” on .NET scripting backend when using “C# projects” option.
(886049) – Windows Store: Fixed a rare build error “Version not supported: 255.255.255.255” when using certain .winmd plugins and “C# projects” option on .NET scripting backend.
(872058) – Windows Store: Fixed a System.TypeInitializationException on startup with .NET scripting backend when a nested class derived from a non-nested class and was overriding one of its methods.
(855878) – Windows Store: Fixed a crash on certain devices in debug and release configurations when there was no internet connectivity (note: master configurations were unaffected).
(875849) – Windows Store: Fixed Screen.SetResolution not accounting for DPI settings.

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System requirements:
For development

OS: Windows 7 SP1 +, 8, 10; (Mac OSX) 10.8+ (Windows XP and Windows Vista are not supported, server versions of Windows and OS X have not been tested.).
Graphical processor: Graphic card with support for DX9 (shader model 3.0) or DX11 with support for the level 9.3 capabilities.
The rest depends mainly on the complexity of your projects.

Additional requirements for the development platform:
IOS: Mac with OS not lower than OS X 10.9.4 and Xcode 7.0 or higher.
Android: Android SDK and Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-bit) and the corresponding versions of Visual Studio and SDK-platform:
Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 or newer and SDK for Windows 8.1;
UWP: Visual Studio 2015 or later and SDK for Windows 10;
To create IL2CPP scripts in Visual Studio, you need a compiler for C ++.
WebGL: (Mac OSX) 10.8+ or Windows 7 SP1 + (only 64-bit editor).

To run Unity games
Generally speaking, the content developed on Unity will go quite smoothly everywhere. And how well it depends on the complexity of your project. More detailed requirements:

Desktop system:
OS: Windows XP SP2 +, (Mac OSX) 10.8+, Ubuntu 12.04+, SteamOS +
Graphic card: DX9 (shader model 3.0) or DX11 with support for the level 9.3 capabilities.
CPU: Support for the SSE2 instruction set.
IOS-player requires iOS 7.or higher (does not work on 6.0).
Android: OS 2.3.1 or later; ARMv7 (Cortex) CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Any current version of Firefox, Chrome, Edge, or Safari for desktops
Windows Phone 8.1 or later
Windows Store Apps 8.1 or later

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Content:
Addons – built-in shaders, caching server, documentation, sample projects,
Support – modules for compilation for different platforms
UnitySetup64-5.5.3f1.exe – Unity Installer
UnityStandardAssetsSetup-5.5.3f1.exe is a standard installer

Install:
1. Install Unity
2. Install standard assemblies.
3. Copy the Unity.exe file from the crack folder to the Unity editor folder (when installing to C: -C: \ Program Files \ Unity \ Editor \) with replacement.
4. Copy the license file Unity_v5.x.ulf from the crack folder to the folder C: \ ProgramData \ Unity \
4.1 If there is no ProgramData folder on the C: drive, enable the display of hidden files.
4.2 If there is no Unity folder in the C: \ ProgramData folder, create it.
5. Run Unity for verification.
6. Install the necessary support modules and add-ons.

HomePage:

Code: Select all
https://unity3d.com

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