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Mar 03

Unity Pro 5.5.1p3 (Mac OS X)

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Unity Pro 5.5.1p3 (Mac OS X) | 1.16 GB

Unity 3D PRO is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

Workflow
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.

Quality
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.

Mecanim
Unitys uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.

Performance
Reliable performance, smooth framerate, and superb game play experiences across target platforms.

Multiplatform
No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.

Collaboration
Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.

Fixes
(782183) – Android: Fixed a crash when doing simultaneous SceneManager.LoadSceneAsync and Resources.Load.
(863528) – Android: Fixed splash screen flicker and artifacts.
(836697) – Android: Identified unaccounted spikes in profiler.
(none) – Android: Improved asynchronous loading time when showing splash screen.
(845762, 841092) – Asset Bundles: Fixed loading asset by file name and extension to work identical to loading by file name.
(874677) – Cache Server: Can now handle paths with spaces on Mac when calling RunOSX.command with the -path argument. Paths with spaces must be within codes.
(858923) – Cache Server: Displays a warning in the Cache Server Editor Preferences when the Local Cache Server location cannot be reached (e.g. on a disconnected disk).
(790345) – Editor: Fixed an issue whereby new installed Unity would report timeout error in commandline activation.
(859819) – Graphics: DrawProcedural draws geometry only in the left eye when Single Pass is enabled
(850327, 851586) – HoloLens: Fixed an issue with InputField automatically getting activated for text entry as soon as you gaze at it.
(none) – HoloLens: Prevented a potential memory stomps in very rare repro cases when resuming from suspend.
(none) – IL2CPP: Fixed a rare crash in IL2CPP on some Visual Studio installation setups with message Unhandled Exception: System.InvalidOperationException: Builder is unable to build using selected toolchain (MsvcDesktopToolChain) or architecture (Unity.IL2CPP.Building.x64Architecture)!
(874838) – IL2CPP: Fixed a compile error related to missing header when compiling code using SizeOf IL opcode.
(870810) – IL2CPP: Fixed an issue with race condition of the monitor implementation of IL2CPP that could cause a crash.
(none) – IL2CPP: Fixed System.IO.WindowsRuntimeStreamExtensions class not being present in System.Runtime.WindowsRuntime.dll.
(869099) – iOS: Dont indicate that microphone and camera is used when it isnt.
(862754) – iOS: Fixed UnityRepaint crash due to internal inconsistency error.
(850430) – iOS: Fixed a bug that would prevent the text field input caret from updating when the virtual left and right arrow keys were pressed.
(869305) – iOS: Fixed a crash with advertisingIdentifier in iOS Simulator.
(869283) – iOS: Fixed inability to change Launch Screen Mode in Player Settings.
(739557) – OS X: Added a fix to hide the Picture in Picture button in the movie player when played using Handheld.PlayFullScreenMovie.
(853996, 845817) – Particles: Fixed an issue with allowing circular references in sub emitters.
(778213) – Particles: Fixed the issue of color not being updated correctly when material properties were changed when using shape module.
(844815) – Particles: Fixed the issue of distance emission not working when scale was not 1 and using hierarchy scaling mode.
(858243) – Particles: Fixed an issue whereby particle trails were reusing old position data when emitted by script.
(none) – Physics 2D: Ensure all 2D physics profile items provide an object reference.
(863939) – Physics 2D: Fixed an issue of rendering CapsuleCollider2D with very small sizes.
(873587) – Playables: Fixed blending of AnimatorControllerPlayable not working properly.
(819887) – Scripting: Fixed a deadlock when debugging in MonoDevelop.
(none) – Windows Store: Fixed IL2CPP not finding tools from Windows SDK directory in some installation setups.
(862914) – Windows Store: Fixed build & run failing on windows phone 10 with IL2CPP scripting backend.
(858579) – Windows Store: Fixed the folder Structure missing from Assembly-CSharp.csproj.
(855595) – Windows Store: Fixed player pref corruption on power loss.

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