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May 26

Unity Asset FPV GyroAccel Input Controller v5.1 x64


Unity Asset FPV GyroAccel Input Controller v5.1 x64 | 35 MB


Using a gyroscope and / or an accelerometer can greatly enhance the fun of playing an application from the first person, for example, in FPS or in a racing game.

With this script, you can skip the tedious analysis of vector calculus and quaternions and immediately start adding some highlights to your game:
* Full control 360 degree gyro;
* For older devices without a gyroscope, the accelerometer can be used to determine rotations around x and z (not y);
* The height of the horizon can be adjusted so that the device can be held at a convenient angle;
* Works in all orientations of the device;
* 3 demo scenes included: simple character controller, turret and driving setup;
* Easily add VirtualJoysticks, VirtualTouchpads and / or VirtualButtons to your game;
* Use the inspector to easily customize all the parameters, or use new commands like GetRotation () or SetHeadingOffset () to create your own gameplay

Year / Release Date: 04/28/2017
Version: 5.1
Developer: MSP
Developer site: _https: //assetstore.unity.com/packages/tools/input-management/fpv-gyroaccel-input-controller-1754
Digit capacity: 64bit
Interface Language: English
Tabletka: not required
System requirements: Unity 4.6.3 or higher





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