Toolchefs Atoms Crowd v3.6.0 x64 | 454 MB | Language: English
Toolchefs has released Atoms Crowd 3.6.0, is a crowd simulation framework which is skeleton based, modular and fully customizeable via c or python. Atoms Crowd is integrated with Maya, Houdini and Katana but is also a standalone application and supports Vray, Renderman and Arnold.
Founded in 2014 by Daniele Federico and Alan Stanzione, who between them have more than 20 years experience within the VFX and Animation industries. Daniele specializes in animation, rigging and pipeline development and has worked on projects to include Gravity, The Chronicles of Narnia: Prince Caspian, Harry Potter and the Deathly Hallows, Happy Feet 2, The Guardians of the Galaxy to name a few. Alan has a degree in Electronic Engineering and was the main developer of the MPC crowd engine ALICE for many years. ALICE has been used in movies like World War Z, Guardians of the Galaxy, Exodus, Maleficent, 300: Rise of an empire and many others. ToolChefs specialize in creating unique plugins for a variety of software packages, such as Autodesk Maya, The Foundry Nuke, SideFX Houdini and Newtek Lightwave.
Product: Toolchefs Atoms Crowd
Version: 3.6.0
Supported Architectures: x64
Website Home Page : https://atoms.toolchefs.com/
Language: english
System Requirements: *
Software Prerequisites: *
Platform requirements: *
Size: 454.3 mb
Platform requirements
Platforms
– Microsoft Windows (8.1, 10)
System
– CPU: 64-bit Intel or AMD multi-core processor with SSE4 instruction set
– Ram: 8 GB of RAM (16 GB or more recommended)
– Disk space: 1 GB of free disk space for install
– OpenGL: OpenGL 4.3+
Video Card supported
– Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1.
0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression
– AMD video cards will only show agents in skeleton and proxy mode.
3D Packages supported
– Maya 2016, 2016.5, 2017, 2018, 2019 (64 bit)
– Houdini 17.5, 18.0
– Unreal Engine 4.22
Rendering engines
– V-Ray 3.5x, 3.6x, 4.0X
– Renderman 20.x, 21.x, 22.x
– Arnold 4.x, 5.x
– Redshift 2.6.x