Solid Angle Maya To Arnold v1.3.1.1 For Maya 2015/2016/2017 | 214 MB
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.Features
â Seamless integration with Maya shapes, cameras, lights and shaders.
â Image Based Lighting support, including a state of the art physical sky.
â Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
â Support for volume rendering with Maya Fluids.
â Support for Maya Hair and nHair.
â Particles and nParticles support, including particle instancer.
â Defer the creation of geometry at render time with the Stand-in placeholder nodes.
â Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
â Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
â XGen integration.
â Texturable geometric lights.
â Deep EXR.
â Rendering of curves.
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