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Jun 12

Solid Angle Maya to Arnold 2.0 for Maya 2015-2017


Solid Angle Maya to Arnold 2.0 for Maya 2015-2017 | 323.8 mb


Solid Angle has released version 2.0 of Arnold for Maya (or MtoA)/ This plug-ins provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and (Mac OSX), with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage.

MtoA 2.0 is based on Arnold 5. This version contains major changes, and it is not backwards-compatible with older scenes:

The current version of Arnold for Maya is MtoA 2.0.0. Read the release notes

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About Solid Angle

We are a leading provider of rendering software for animation and visual effects. At its core, Solid Angle is based on a passion for numerical methods and an obsession for performance. We believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. We strive to provide our clients with the best rendering tools to efficiently create realistic images.

The company is privately owned and has its offices in Madrid and London. We hire the brightest rendering researchers and engineers around the world.

Product: Solid Angle Maya to Arnold
Version: 2.0
Supported Architectures: x64

Language: english
System Requirements: PC / Linux / MacOsx
Supported Operating Systems: Supported Autodesk Maya 2015 and above
Software Prerequisites: Autodesk Maya 2015 and above





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