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May 09

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 182.2 mb

Information:

Solid Angle has released version 2.0.2 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0.1.2 core.

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Release Date: August 8, 2017

This version includes the following changes:

BugFixes:
– Render Setup overrides were not updated in IPR
– ARV : Support “Isolate Selected” wasn’t working with procedurals
– Fixed crash when a new standard_volume shader is assigned to Bifrost Aero volume
– Legacy “bifrostAeroMaterial” was assigned to Bifrost Aero when the bifrost plugin was loaded after MtoA
– “Convert Deprecated Shaders” improved for metal shaders
– Applying standard surface presets didn’t set all attributes properly, thus giving sometimes wrong results.
– Maya native shaders exported as standard_surface (instead of legacy “standard”)
Render to Texture Improvements :
– AOVs can now be rendered during the baking
– UV range (start / end) can be set
– Normal offset exposed to avoid precision artefacts
New Features / Parameters :
– Added “Indirect Specular Blur” in the Render Settings
– Arnod Photometric lights now included in File Path Editor
– OSL : stdosl.h and oslutil.h are now included in MtoA
– When OCIO is used in Maya color managements, a node color_manager_ocio is exported to avoid dependencies with SynColor
– Changed the UI for “Render Stats” parameters in StandIns, now matching the way parameters are stored internally. It is now possible to override them with Maya Render Setup
Incompatible Changes :
– In Maya 2018, the bifrost procedural is no longer included in MtoA. It’s now installed by the Maya Update 1, in a separate folder

Tickets

#814 preserve_scene_data is set to true when export bounding box attribute is enabled
#2515 overriding standin Render Stats with Render Setup is not intuitive
#3112 applying a regular shader preset after one with full transmission results in the wrong settings
#2982 Indirect Specular Blur missing in MtoA
#3010 Render Settings overrides don’t update in ARV when using “Refresh Render”
#3021 Arnold Photometric lights Photometry File references not included in Path Editor
#3092 Export native maya shaders as standard_surface
#3093 ARV : support isolate selected with procedurals
#3111 Load bifrost procedural from an external path
#3114 Upgrade syncolor for all versions of MtoA
#3119 Remove “default driver” that was meant for mplay
#3121 Crashes when bifrost volume is sampled with an unknown channel
#3126 Expose normal offset in “Render To Texture”
#3127 Add support for AOVs in Render To Texture
#3128 Render To Texture: support different UV ranges
#3129 Allow to define a custom path for bifrost procedural
#3130 Legacy bifrostAeroMaterial assigned if bifrost loaded after MtoA
#3134 Could not find include file: stdosl.h
#3139 Improve Arnold4 conversion script for metals
#3008 Export a color_manager_ocio (instead of color_manager_syncolor) when synColor is using an OCIO config

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel’s “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, (Mac OSX) and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Version: 2.0.2
Supported Architectures: x64
Website Home Page :

http://www.solidangle.com

Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Autodesk Maya 2016 and above

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