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Sep 20

Solid Angle Cinema 4D to Arnold v3.1.1 (MacOSX)

Solid Angle Cinema 4D to Arnold v3.1.1 (MacOSX)

Solid Angle Cinema 4D to Arnold v3.1.1 (MacOSX) | 1.14 GB | Language: English

The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.1.1 for Cinema4D. This release introduces support for the new Scene Node graph (Neutron) in Cinema 4D R23.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 3.1.1
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Language: english
System Requirements: macOs *
Size: 1.14 Gb

Requirements & Platforms
Supported Cinema 4D versions:
– Cinema 4D R20.057 and above
– Cinema 4D R21.026 and above
– Cinema 4D S22.016 and above
– Cinema 4D R23.008 and above
– OSX 10.11 or later
– CPUs need to support the SSE4.1 instruction set
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above
– Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows.

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