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May 22

Golaem Crowd 6.1.2.1

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Golaem Crowd 6.1.2.1 | 95.3 mb

Information:

Golaem releases Golaem Crowd 6.1.2.1, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.

GOLAEM 6.1.2.1 (2017/10/02)

BUG FIXES
– Fixed Trajectory Edit Layer when selecting multiple entities
– Fixed Trajectory Vector Field Layer with Maya 2016 and the Legacy Viewport
– Fixed deletion of layers in the Simulation Layout Tool
SUPPORTED RENDERING ENGINES
– Mtoa 1.4.X
– V-Ray For Maya 3.5X & 3.40.XX
– V-Ray For 3ds Max 3.60.XX
– Renderman Studio 21.3 & 21.4
– Mental Ray 3.13.X
– Redshift 2.5.30
– 3Delight Studio Pro 11.0.XX & 12.X
– Guerilla Render 1.4.4
– Katana 2.X (Arnold and Renderman)
– Also supported (but must be manually installed):
– Mtoa 2.0
– Redshift 2.0.91-93

About Golaem Crowd. Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

About Golaem. Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

Product: Golaem Crowd
Version: 6.1.2.1
Supported Architectures: x64
Website Home Page :

http://golaem.com/

Language: english
System Requirements: PC / Linux
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk Maya 2015-2018

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