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Dec 21

Corona Renderer 7 (x64) Hotfix 1 Include Material Library for 3DS MAX 2014-2022


Corona Renderer 7 (x64) Hotfix 1 Include Material Library for 3DS MAX 2014-2022

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Corona Renderer 7 (x64) Hotfix 1 Include Material Library for 3DS MAX 2014-2022 | 3.81 GB | Language: English

[spoiler]
Corona Renderer for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer. Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.
Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.

The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.
Rendering Quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.
Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few.
Interactive Rendering
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle.
Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire.
Speed
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for.
Workflow Tweaks
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier.
Materials
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up.
Lights
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials.
SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, .
UHD Cache
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds.
Distributed Rendering
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems.
Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.
System Requirements
OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
Compability:Autodesk 3ds Max x64 version 2014-2022
Extra:library included on setup.
Whats New
Corona Renderer 7 for 3ds Max (Hotfix 1) released
This release fixes the following specific issues
-CoronaSky – fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
-CoronaNormal – fixed the text “Add gamma to input” being clipped a bit from the right
-CoronaDisplacementMod – fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
-Fixed occasional crash when light intersects another geometry
-Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported)
-CoronaPhysicalMtl – Fixed incorrect TAB order in advanced rollout
-Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
-Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
-Fixed crashes caused by Wind Binding modifier
-CoronaRoundEdges – Added tooltip for the samples parameter
-Fixed crashes with ForestPack 5
-Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
-Fixed Corona Converter not working properly with V-Ray version 3 installed
-Fixed Corona Converter firing asserts when converting V-Ray materials
-Fixed -h and –help parameters not working when running the installer from the command line
-Fixed displacement modifier ignoring the global displacement switch.
[/spoiler]

Homepage: https://corona-renderer.com

DOWNLOAD LINKS:

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