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Feb 04

Chaos Vantage v1.0.2 x64

Chaos Vantage v1.0.2 (x64) | 166 MB

Explore your most complex 3D production scenes ray traced in real-time. With Chaos Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There’s also a direct live link available from 3ds Max, so you can use it just like a viewport. Chaos Vantage requires an NVIDIA RTX series GPU.

Features

Zero setup
Drag and drop your V-Ray scene into Chaos Vantage and start exploring. Unlike other real-time solutions, there’s no geometry to optimize, UVs to unwrap, or lighting to bake.

Go big!
Chaos Vantage is built to handle huge scenes and billions of polygons. It’s the fastest way for you to see your most detailed V-Ray scenes in real-time.

Easy to navigate
Navigating your scene is easy. Use controls similar to your 3D app, or move around just like playing a game. Walk up stairs and avoid walking through walls with automatic collision detection.

100% ray-traced quality
With fully raytraced and real-time rendering, Chaos Vantage uses physically based cameras, lights, materials, and global illumination for the most realistic results.

Simple and fast animation
Perfect for previsualization, you can create, edit, and render animation right from Chaos Vantage. Easily animate between cameras, apply transitions, arrange your sequence in the Animation Editor.

Live link
Get a live raytraced view of your scene with a live link from 3ds Max. Changes you make in your 3ds Max scene will instantly appear in Chaos Vantage.

System Requirements:
OS:Microsoft® Windows® 10 RS5 (version 1809), update from October 2018, build 17763 or later
-DXR compatible GPU: NVIDIA RTX® series GPU with NVIDIA® driver 436.02 or newer; recommended version 457.09 or 452.57
-System memory should exceed GPU memory (minimum 8 GB RAM)
Whats New
Build 1.0.2 (February 2nd 2021)
-Added maximum fog opacity parameter
-Fixed refractive materials that rendered completely black with Live Link from Maya
-Fixed some Live Link update logic issues
-Fixed performance regression and broken video output when high quality rendering is paused and resumed
-Fixed bugs with the ColorCorrection texture and UVWGenChannel caused by 46x.xx series drivers

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