Allegorithmic Substance Designer v2018.2.1.1495 (MacOSX) | 435 MB
Allegorithmic has released Substance Designer 2018.2.1-1495, is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Updated: Added Allegorithmic Substance Designer 2018.2.1-1495 for MacOsx.
I Add a message in the taskbar when the "In context editing" is enabled
[Preferences] Rephrase the "In context editing" option label
Fixed:
[Graph] Paste without link shortcut doesn’t work in compositing graph
[Graph] Invalidation is very long when in context editing is enabled
[Graph] Crash when linking nodes
[Graph] Crash relinking nodes
[Graph] Crash moving frames
[Graph] Crash when switching UVTile in graph and mesh is not udim anymore
[Graph] Crash when using ctrl+z after pasting nodes
[Graph] Select Parent Nodes is very slow
akers Moving maps up/down allow user to resize the row
akers Path for saving or loading preset is never saved
akers Cage is used even when not selected in the baking window
akers Skew correction is not working correctly
akers Very slow performance when negative UV space is in the view
akers Clicking the Cancel button does not cancel the mesh loading
akers Can’t bake using a cage if the skew map is empty and set as true
[Content] Flood Fill is slow in 4K
[Content] Linear to sRGB function is broken
[Content] Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking
[Content] Shape Splatter: Position/Vector Map Multiplier does not work properly
[Scripting] Ctrl + o doesn’t work in python editor
[Scripting] The Python editor keeps prompting even after closing
[Scripting] Freeze when creating multiple new scripts
I Icons in Library are pixalated
I Panels that are floating by default misbehave
[Explorer] Crash importing a mesh on CentOS
[Explorer] UDIM mesh is loaded twice
[Cooker] No timing for nodes in context
[Cooker] Stack overflow when cooking
[License] Bad authentication with valid credentials
[License] Floating license reported more than once for the same user
[3D view] UV tile material default V value is wrong
[3D View] Performance regression compared to 2018.1.x
[Preferences] Crash while using a configuration file from a server
[Library] Crash deleting a filter inside the library
[SVG] Dependency issue when using alias
[Levels] 32bits HDR bitmaps make the level editor blink while moving widgets position
[PSD] Linked import PSD window is displayed twice
ray Scene is updated when a disabled light is modified
[MDL] Crash when deleting all nodes of an MDL template
[Engine] Huge offset amount in FX-Map can freeze SD
Crashpad Crashes at startup
Python environnent variable makes Designer crash at launch
About Allegorithmic Substance Designer. Substance Designer is the ultimate node-based 3D material authoring and scan processing tool. It has become the standard in the entertainment industry for PBR (Physically Based Rendering) material authoring.
– Material Authoring.
Create materials with full control and an infinity of variations. Edit complete texture sets instantly and produce Substance textures and MDL (Material Definition Language) materials that will be directly handled in your renderer (V-Ray, Iray and Adobe Felix) or game engine. Produce tileable textures up to 8K size with 32 bits floating. Create Substance files (.sbsar) tweakable in-context.
– Scan Processing.
Process scans thanks to filters and tools in an adapted to photogrammetry workflow. Substance Designer features a complete new set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
– Import a Wide Variety of Content.
Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (FBX & OBJ). No need to worry about tiling, either – Substance Designer handles it automatically.
– Node-Based Non-Destructive Workflow.
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you are working? Make changes to any previous step while keeping your current work intact.
– Integrated Full-Featured Bakers.
Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer. The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
About Allegorithmic. Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is the leader in 3D texturing technologies with more than 50,000 users and clients including Microsoft, Sony, Activision, Electronic Arts, Ubisoft, NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company’s flagship product range is Substance.
Product: Allegorithmic Substance Designer
Version: 2018.2.1-1495
Supported Architectures: x64
Language: english
System Requirements: MacOsx
Supported Operating Systems: 10.12 (Sierra) or above
Size: 435.8 MB