Solid Angle Maya to Arnold 4.0.4 x64 | 890 MB | Language: English
Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.
Introduction to Solid Angle’s Arnold Renderer
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Maya to Arnold
Version: 4.0.4
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Language: english
System Requirements: PC
Size: 890 MB
Requirements & Platforms
– Compatible with Maya 2018, 2019, 2020
– Windows 7 or later, with the Visual Studio 2015 redistributable
– CPUs need to support the SSE4.1 instruction set
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above
– Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows.