NextLimit Maxwell 5 version 5.0.6 for Maya | 684 MB
The Next Limit development team is pleased to announce the availability of Maxwell 5 version 5.0.6 for Autodesk Maya. This product has been designed for rendering in Autodesk Maya with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.
COMPATIBILITY:
– Built for Maxwell Render version 5.0.2.21.
– Added support for Maya 2020.
– Added support for MacOS operating system.
IMPROVED:
– Added an option to activate or deactivate the Grass, Scatter or Subdivision extensions per node. You will find a new dropdown at the top part of their parameters panel.
– Now the Maya’s File Path Editor tool also takes into account referenced mxs and mxm files so the user can now repath some or all of them to a different folder (this doesn’t affect the paths of the textures or referenced inside those mxm or mxs files). This was already working for the textures used in the scene.
– The exporter to Studio only exported what was selected; now, if there are objects selected, only the selected objects will be exported and, if there is nothing selected, everything will be exported.
– When exporting to Studio, no camera was included; now, if there are objects selected, only the selected cameras will be exported and, if nothing is selected, all of them will be exported; in both cases, the active camera will be exported. When launching a render, only the active camera is sent.
– Export to Studio, Pack and Go, File > Export and File > Export Selection now is exporting the group hierarchy to the mxs file. The mxs file generated when rendering will still be flat (so it exports the smallest file possible).
– Export to Studio, Pack and Go, File > Export and File > Export Selection now is exporting the hidden geometry and their materials.
– When exporting to Studio now the environment settings are also exported.
– If no path was specified for storing the mxs file, the export to Studio, Network or Maxwell Cloud commands failed; now an untitled.mxs will be saved in one of these folders depending on the operating system:
. Windows: C:\Users\Documents\maya\projects\default\scenes\maxwell\
. MacOS: ~/Documents/maya/projects/default/scenes/maxwell/
– The viewport preview of the sky was projected onto a too-small sphere so when the camera clips were active the preview of the sky could disappear. Now the sphere is bigger and will work better in most of the scenes.
– The naming and icons of the Maxwell nodes now are more specific; these have been improved: Grass, Scatter, Maxwell Reference, Sea, Sky Preview, Bin Object, RFRK Object and RFRK Particles.
FIXED:
– The "Update from File" button in a referenced material made the corresponding faces disappear in Fire.
– Fire was not stopped when a normal render was launched.
– The Pack and Go tool was not exporting the .mxs file or the Maya scene file in the selected location.
– The plugin could generate Maxwell materials with the texture slot active but without a texture inside; this could make the GPU engine fail.
– Maxwell Sea was not exported when using the export selection method.
– Maxwell Scatter typo: Length Map should say Scale Map
– Fixed obsolete code.
KNOWN ISSUES:
– On Mac, mxs references, proxies and extensions (grass, scatter, sea,…) may not display correctly in the viewport and may produce some instability.
Maxwell Render is an unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in real world. Maxwell Render makes perfect images, films and animations from 3D models and scenes. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and VFX artists.
Maxwell 5 includes several new features and improvements: procedural textures, multi-GPU rendering, Maxwell Cloud, 4K compatibility and much more.
Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.
Check in this video how the new GPU fire feature works in Maxwell 5
Next Limit was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation tecnologies. RealFlow was the first product released. In the following years new products came to life, such as: Maxwell Render, CaronteFX and XFlow CFD. In 2018 Victor Gonzalez became the sole owner of the group, expanding the company portfolio toward new markets and industries. Since then the portfolio has been updated with three new solutions: Anyverse, BeGraph and RoomBox.
Product: Next Limit Maxwell 5
Version: 5.0.6 for Autodesk Maya
Supported Architectures: x64
Website Home Page : https://maxwellrender.com/
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Autodesk Maya 2016-2020
Size: 684.4 mb
The minimum system requirements for Maxwell Render are as follows:
– Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
– 2 GHz Intel Core2 processor, AMD Athlon 64 or better
– 1GB RAM minimum. 16 GB of RAM memory is highly recommended
– 1.7 GB available hard disk space for installation
– Accelerated OpenGL drivers
– 3 button mouse recommended